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Type Coverage

Pokémon Type Chart

All 18 types. Tap one type for its matchups, or two for a dual-type Pokémon.

Rows are attacking types, columns are defending types. Charizard, for example, is Fire and Flying: pick both and you see it takes 4× from Rock.

Attacking type (rows, down the left) · Defending type (columns, across the top)

Scroll the chart sideways to see all 18 columns.

Pokémon type chart: attacking types in rows, defending types in columns
Attack ↓
Defend →
NORNormal against Normal: normal damageNormal against Fire: normal damageNormal against Water: normal damageNormal against Electric: normal damageNormal against Grass: normal damageNormal against Ice: normal damageNormal against Fighting: normal damageNormal against Poison: normal damageNormal against Ground: normal damageNormal against Flying: normal damageNormal against Psychic: normal damageNormal against Bug: normal damageNormal against Rock: not very effective, half damageNormal against Ghost: no effectNormal against Dragon: normal damageNormal against Dark: normal damageNormal against Steel: not very effective, half damageNormal against Fairy: normal damage
FIRFire against Normal: normal damageFire against Fire: not very effective, half damageFire against Water: not very effective, half damageFire against Electric: normal damageFire against Grass: super effective, 2 times damageFire against Ice: super effective, 2 times damageFire against Fighting: normal damageFire against Poison: normal damageFire against Ground: normal damageFire against Flying: normal damageFire against Psychic: normal damageFire against Bug: super effective, 2 times damageFire against Rock: not very effective, half damageFire against Ghost: normal damageFire against Dragon: not very effective, half damageFire against Dark: normal damageFire against Steel: super effective, 2 times damageFire against Fairy: normal damage
WATWater against Normal: normal damageWater against Fire: super effective, 2 times damageWater against Water: not very effective, half damageWater against Electric: normal damageWater against Grass: not very effective, half damageWater against Ice: normal damageWater against Fighting: normal damageWater against Poison: normal damageWater against Ground: super effective, 2 times damageWater against Flying: normal damageWater against Psychic: normal damageWater against Bug: normal damageWater against Rock: super effective, 2 times damageWater against Ghost: normal damageWater against Dragon: not very effective, half damageWater against Dark: normal damageWater against Steel: normal damageWater against Fairy: normal damage
ELEElectric against Normal: normal damageElectric against Fire: normal damageElectric against Water: super effective, 2 times damageElectric against Electric: not very effective, half damageElectric against Grass: not very effective, half damageElectric against Ice: normal damageElectric against Fighting: normal damageElectric against Poison: normal damageElectric against Ground: no effectElectric against Flying: super effective, 2 times damageElectric against Psychic: normal damageElectric against Bug: normal damageElectric against Rock: normal damageElectric against Ghost: normal damageElectric against Dragon: not very effective, half damageElectric against Dark: normal damageElectric against Steel: normal damageElectric against Fairy: normal damage
GRAGrass against Normal: normal damageGrass against Fire: not very effective, half damageGrass against Water: super effective, 2 times damageGrass against Electric: normal damageGrass against Grass: not very effective, half damageGrass against Ice: normal damageGrass against Fighting: normal damageGrass against Poison: not very effective, half damageGrass against Ground: super effective, 2 times damageGrass against Flying: not very effective, half damageGrass against Psychic: normal damageGrass against Bug: not very effective, half damageGrass against Rock: super effective, 2 times damageGrass against Ghost: normal damageGrass against Dragon: not very effective, half damageGrass against Dark: normal damageGrass against Steel: not very effective, half damageGrass against Fairy: normal damage
ICEIce against Normal: normal damageIce against Fire: not very effective, half damageIce against Water: not very effective, half damageIce against Electric: normal damageIce against Grass: super effective, 2 times damageIce against Ice: not very effective, half damageIce against Fighting: normal damageIce against Poison: normal damageIce against Ground: super effective, 2 times damageIce against Flying: super effective, 2 times damageIce against Psychic: normal damageIce against Bug: normal damageIce against Rock: normal damageIce against Ghost: normal damageIce against Dragon: super effective, 2 times damageIce against Dark: normal damageIce against Steel: not very effective, half damageIce against Fairy: normal damage
FIGFighting against Normal: super effective, 2 times damageFighting against Fire: normal damageFighting against Water: normal damageFighting against Electric: normal damageFighting against Grass: normal damageFighting against Ice: super effective, 2 times damageFighting against Fighting: normal damageFighting against Poison: not very effective, half damageFighting against Ground: normal damageFighting against Flying: not very effective, half damageFighting against Psychic: not very effective, half damageFighting against Bug: not very effective, half damageFighting against Rock: super effective, 2 times damageFighting against Ghost: no effectFighting against Dragon: normal damageFighting against Dark: super effective, 2 times damageFighting against Steel: super effective, 2 times damageFighting against Fairy: not very effective, half damage
POIPoison against Normal: normal damagePoison against Fire: normal damagePoison against Water: normal damagePoison against Electric: normal damagePoison against Grass: super effective, 2 times damagePoison against Ice: normal damagePoison against Fighting: normal damagePoison against Poison: not very effective, half damagePoison against Ground: not very effective, half damagePoison against Flying: normal damagePoison against Psychic: normal damagePoison against Bug: normal damagePoison against Rock: not very effective, half damagePoison against Ghost: not very effective, half damagePoison against Dragon: normal damagePoison against Dark: normal damagePoison against Steel: no effectPoison against Fairy: super effective, 2 times damage
GROGround against Normal: normal damageGround against Fire: super effective, 2 times damageGround against Water: normal damageGround against Electric: super effective, 2 times damageGround against Grass: not very effective, half damageGround against Ice: normal damageGround against Fighting: normal damageGround against Poison: super effective, 2 times damageGround against Ground: normal damageGround against Flying: no effectGround against Psychic: normal damageGround against Bug: not very effective, half damageGround against Rock: super effective, 2 times damageGround against Ghost: normal damageGround against Dragon: normal damageGround against Dark: normal damageGround against Steel: super effective, 2 times damageGround against Fairy: normal damage
FLYFlying against Normal: normal damageFlying against Fire: normal damageFlying against Water: normal damageFlying against Electric: not very effective, half damageFlying against Grass: super effective, 2 times damageFlying against Ice: normal damageFlying against Fighting: super effective, 2 times damageFlying against Poison: normal damageFlying against Ground: normal damageFlying against Flying: normal damageFlying against Psychic: normal damageFlying against Bug: super effective, 2 times damageFlying against Rock: not very effective, half damageFlying against Ghost: normal damageFlying against Dragon: normal damageFlying against Dark: normal damageFlying against Steel: not very effective, half damageFlying against Fairy: normal damage
PSYPsychic against Normal: normal damagePsychic against Fire: normal damagePsychic against Water: normal damagePsychic against Electric: normal damagePsychic against Grass: normal damagePsychic against Ice: normal damagePsychic against Fighting: super effective, 2 times damagePsychic against Poison: super effective, 2 times damagePsychic against Ground: normal damagePsychic against Flying: normal damagePsychic against Psychic: not very effective, half damagePsychic against Bug: normal damagePsychic against Rock: normal damagePsychic against Ghost: normal damagePsychic against Dragon: normal damagePsychic against Dark: no effectPsychic against Steel: not very effective, half damagePsychic against Fairy: normal damage
BUGBug against Normal: normal damageBug against Fire: not very effective, half damageBug against Water: normal damageBug against Electric: normal damageBug against Grass: super effective, 2 times damageBug against Ice: normal damageBug against Fighting: not very effective, half damageBug against Poison: not very effective, half damageBug against Ground: normal damageBug against Flying: not very effective, half damageBug against Psychic: super effective, 2 times damageBug against Bug: normal damageBug against Rock: normal damageBug against Ghost: not very effective, half damageBug against Dragon: normal damageBug against Dark: super effective, 2 times damageBug against Steel: not very effective, half damageBug against Fairy: not very effective, half damage
ROCRock against Normal: normal damageRock against Fire: super effective, 2 times damageRock against Water: normal damageRock against Electric: normal damageRock against Grass: normal damageRock against Ice: super effective, 2 times damageRock against Fighting: not very effective, half damageRock against Poison: normal damageRock against Ground: not very effective, half damageRock against Flying: super effective, 2 times damageRock against Psychic: normal damageRock against Bug: super effective, 2 times damageRock against Rock: normal damageRock against Ghost: normal damageRock against Dragon: normal damageRock against Dark: normal damageRock against Steel: not very effective, half damageRock against Fairy: normal damage
GHOGhost against Normal: no effectGhost against Fire: normal damageGhost against Water: normal damageGhost against Electric: normal damageGhost against Grass: normal damageGhost against Ice: normal damageGhost against Fighting: normal damageGhost against Poison: normal damageGhost against Ground: normal damageGhost against Flying: normal damageGhost against Psychic: super effective, 2 times damageGhost against Bug: normal damageGhost against Rock: normal damageGhost against Ghost: super effective, 2 times damageGhost against Dragon: normal damageGhost against Dark: not very effective, half damageGhost against Steel: normal damageGhost against Fairy: normal damage
DRADragon against Normal: normal damageDragon against Fire: normal damageDragon against Water: normal damageDragon against Electric: normal damageDragon against Grass: normal damageDragon against Ice: normal damageDragon against Fighting: normal damageDragon against Poison: normal damageDragon against Ground: normal damageDragon against Flying: normal damageDragon against Psychic: normal damageDragon against Bug: normal damageDragon against Rock: normal damageDragon against Ghost: normal damageDragon against Dragon: super effective, 2 times damageDragon against Dark: normal damageDragon against Steel: not very effective, half damageDragon against Fairy: no effect
DARDark against Normal: normal damageDark against Fire: normal damageDark against Water: normal damageDark against Electric: normal damageDark against Grass: normal damageDark against Ice: normal damageDark against Fighting: not very effective, half damageDark against Poison: normal damageDark against Ground: normal damageDark against Flying: normal damageDark against Psychic: super effective, 2 times damageDark against Bug: normal damageDark against Rock: normal damageDark against Ghost: super effective, 2 times damageDark against Dragon: normal damageDark against Dark: not very effective, half damageDark against Steel: normal damageDark against Fairy: not very effective, half damage
STESteel against Normal: normal damageSteel against Fire: not very effective, half damageSteel against Water: not very effective, half damageSteel against Electric: not very effective, half damageSteel against Grass: normal damageSteel against Ice: super effective, 2 times damageSteel against Fighting: normal damageSteel against Poison: normal damageSteel against Ground: normal damageSteel against Flying: normal damageSteel against Psychic: normal damageSteel against Bug: normal damageSteel against Rock: super effective, 2 times damageSteel against Ghost: normal damageSteel against Dragon: normal damageSteel against Dark: normal damageSteel against Steel: not very effective, half damageSteel against Fairy: super effective, 2 times damage
FAIFairy against Normal: normal damageFairy against Fire: not very effective, half damageFairy against Water: normal damageFairy against Electric: normal damageFairy against Grass: normal damageFairy against Ice: normal damageFairy against Fighting: super effective, 2 times damageFairy against Poison: not very effective, half damageFairy against Ground: normal damageFairy against Flying: normal damageFairy against Psychic: normal damageFairy against Bug: normal damageFairy against Rock: normal damageFairy against Ghost: normal damageFairy against Dragon: super effective, 2 times damageFairy against Dark: super effective, 2 times damageFairy against Steel: not very effective, half damageFairy against Fairy: normal damage

Check a type or a dual type

Tap one type. Tap a second to combine them.

Pick a type above to see its weaknesses and resistances.

How to read the chart

  • 2×2×: super effective. The attack does double damage.
  • ½×½×: not very effective. The attack does half damage.
  • 0×0×: no effect. The attack does nothing at all.
  • Blank: normal damage.

Read along a row to see what a type is good at attacking. Read down a column to see what a type is weak to.

How type matchups work

Every move has a type, and every Pokémon has one or two types. When a move hits, the game multiplies the damage by the chart: 2× for a weakness, ½× for a resistance, 0× for an immunity. For a dual-type Pokémon the two multipliers are multiplied together, which is how you get 4× and ¼×. A Pokémon using a move that matches its own type gets a bonus of 1.5× on top, called STAB (same-type attack bonus).

Questions

Is this the current Pokémon type chart?

Yes. It is the 18-type chart used since Pokémon X and Y, including Fairy, and it is the chart in Scarlet & Violet, Legends: Z-A and Champions. Older games (Red through Black 2) used slightly different charts, for example no Fairy, and Ghost and Dark moves doing only half damage to Steel.

How do I read the type chart?

Find the attacking type on the left and the defending type across the top. The cell where they meet is the damage multiplier. If you just want to know what a type is weak to, tap it in the picker and read the lists.

What is a Pokémon weakness chart?

It is the same chart read by columns. Each column shows what a defending type takes extra damage from. The type picker above does that for you: tap a type and the “Weak to” list is its weakness chart.

Which type has the most weaknesses?

Grass and Rock are tied with five each. Grass is weak to Fire, Ice, Poison, Flying and Bug. Rock is weak to Water, Grass, Fighting, Ground and Steel.

Which type has the fewest weaknesses?

Normal and Electric each have one. Normal is weak only to Fighting, and Electric is weak only to Ground. Steel resists the most types: ten, plus an immunity to Poison.

What beats Fairy type?

Poison and Steel moves hit Fairy for double damage. Fairy types resist Fighting, Bug and Dark and are immune to Dragon.